Panel 2: Bringing East Asian Context into Classrooms through Interactive Online Resources

Chair: Janet Smith, The Ohio State University

Angie Miesle Stokes, Wayne Trace Junior/Senior High School

Description:

This interactive presentation will introduce online resources developed by The Ohio State University’s East Asian Studies Center to quickly incorporate into any K-12, community college, liberal arts, or university classroom. Not only will resources about East Asia be introduced, but attendees will also have a chance to experience these interactively and dialogue with how they can be used in their classes. This presentation, divided into three sections, will explore how instructors can supplement teaching about modern Chinese history, Japanese popular culture, and other areas of East Asia through interactive slides, resource guides, student study guides, maps, timelines, infographics, and primary source materials that are ready to use. The Ohio State University’s East

Asian Studies Center has been a leader developing curriculum that helps bring East Asian content into diverse classrooms across disciplines. Utilizing the Key Issues in Asian Studies series, developed by the Association of Asian Studies (AAS), we will introduce “Take & Go” plans and other resources to enhance teaching about East Asia. This panel will be helpful for a range of instructors, from those looking to incorporate more East Asian content into existing courses to graduate students who may soon need to teach a new course to those hoping to incorporate more interactive activities into their classroom.

Modern Chinese History

This section will introduce Take & Go resources to support the teaching and study of Modern Chinese History by David Kenley, a Key Issues in Asian Studies Series book. Complementing the content of Kenley’s book, these resources were created to connect educators and students with high- quality, supplemental materials to prompt students to further investigate modern China. Whether you have years of experience or are new to the field, this collection will offer something for you and your students as you dive deeper into this subject.

Japanese Popular Culture and Globalization

This section will demonstrate how supplemental Take & Go resources can be used with Japanese Popular Culture and Globalization, a Key Issues in Asian Studies Series book by William Tsutsui. Included in this discussion is a robust wealth of materials to quickly incorporate into classrooms. The resources developed to go along with this book will help educators connect its content to the headlines and hip culture of Japan today.

East Asia Focused Online Modules and Resources

The final section of this panel will go over additional resources available to educators, including modules on specific topics, film guides, and websites. For instance, in addition to the Take & Go series, the East Asian Studies Center (EASC) has partnered with Columbus State Community College (CSCC) and other faculty to develop East Asian History modules for CSCC’s World History course, offered on both the CSCC campus and through their College Credit Plus program. We will introduce available resources to explore the Korean War, Cultural Revolution, North Korea, and K-Pop.

Another resource featured is the “Journey along the Tōkaidō” website, which provides images and resources about the Tōkaidō Road, running from Tokyo to Kyoto, examined at various time periods (1830s, 1920s, and present day). Two resources, the Tōkaidō gojūsantsugi manga emaki (The FiftyThree Stations of the Tōkaidō Manga Scroll) and the The Fifty-Three Stations of the Tōkaidō woodblock print will be highlighted.

The last resource highlights a close viewing and translation of a 1949 Japanese fold-out gameboard print (sugoroku) entitled Genshi Sugoroku (原子双六) held at the Billy Ireland Cartoon Library and Museum of The Ohio State University Libraries. Designed by Shimouma Saburō and published by the Japan Invention Newspaper (Nihon Hatsumei Shinbunsha), this print celebrates Yukawa Hideki (1907-1981), the first Japanese scientist to win the Nobel Prize in Physics. Its subtitle, “Comics for science education” (Kagaku kyōiku manga), confirms the game’s pedagogical focus on the history and fundamentals of Physics.

 

Session 1
12:00 - 1:30 p.m.
Friday, September 13
St. Joseph Room